Class SymmetryProto.Builder
java.lang.Object
com.google.protobuf.AbstractMessageLite.Builder
com.google.protobuf.AbstractMessage.Builder<SymmetryProto.Builder>
com.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
com.google.ortools.sat.SymmetryProto.Builder
- All Implemented Interfaces:
SymmetryProtoOrBuilder
,com.google.protobuf.Message.Builder
,com.google.protobuf.MessageLite.Builder
,com.google.protobuf.MessageLiteOrBuilder
,com.google.protobuf.MessageOrBuilder
,Cloneable
- Enclosing class:
SymmetryProto
public static final class SymmetryProto.Builder
extends com.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
implements SymmetryProtoOrBuilder
EXPERIMENTAL. For now, this is meant to be used by the solver and not filled by clients. Hold symmetry information about the set of feasible solutions. If we permute the variable values of any feasible solution using one of the permutation described here, we should always get another feasible solution. We usually also enforce that the objective of the new solution is the same. The group of permutations encoded here is usually computed from the encoding of the model, so it is not meant to be a complete representation of the feasible solution symmetries, just a valid subgroup.Protobuf type
operations_research.sat.SymmetryProto
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Method Summary
Modifier and TypeMethodDescriptionaddAllOrbitopes
(Iterable<? extends DenseMatrixProto> values) An orbitope is a special symmetry structure of the solution space.addAllPermutations
(Iterable<? extends SparsePermutationProto> values) A list of variable indices permutations that leave the feasible space of solution invariant.addOrbitopes
(int index, DenseMatrixProto value) An orbitope is a special symmetry structure of the solution space.addOrbitopes
(int index, DenseMatrixProto.Builder builderForValue) An orbitope is a special symmetry structure of the solution space.addOrbitopes
(DenseMatrixProto value) An orbitope is a special symmetry structure of the solution space.addOrbitopes
(DenseMatrixProto.Builder builderForValue) An orbitope is a special symmetry structure of the solution space.An orbitope is a special symmetry structure of the solution space.addOrbitopesBuilder
(int index) An orbitope is a special symmetry structure of the solution space.addPermutations
(int index, SparsePermutationProto value) A list of variable indices permutations that leave the feasible space of solution invariant.addPermutations
(int index, SparsePermutationProto.Builder builderForValue) A list of variable indices permutations that leave the feasible space of solution invariant.A list of variable indices permutations that leave the feasible space of solution invariant.addPermutations
(SparsePermutationProto.Builder builderForValue) A list of variable indices permutations that leave the feasible space of solution invariant.A list of variable indices permutations that leave the feasible space of solution invariant.addPermutationsBuilder
(int index) A list of variable indices permutations that leave the feasible space of solution invariant.build()
clear()
An orbitope is a special symmetry structure of the solution space.A list of variable indices permutations that leave the feasible space of solution invariant.static final com.google.protobuf.Descriptors.Descriptor
com.google.protobuf.Descriptors.Descriptor
getOrbitopes
(int index) An orbitope is a special symmetry structure of the solution space.getOrbitopesBuilder
(int index) An orbitope is a special symmetry structure of the solution space.An orbitope is a special symmetry structure of the solution space.int
An orbitope is a special symmetry structure of the solution space.An orbitope is a special symmetry structure of the solution space.getOrbitopesOrBuilder
(int index) An orbitope is a special symmetry structure of the solution space.List
<? extends DenseMatrixProtoOrBuilder> An orbitope is a special symmetry structure of the solution space.getPermutations
(int index) A list of variable indices permutations that leave the feasible space of solution invariant.getPermutationsBuilder
(int index) A list of variable indices permutations that leave the feasible space of solution invariant.A list of variable indices permutations that leave the feasible space of solution invariant.int
A list of variable indices permutations that leave the feasible space of solution invariant.A list of variable indices permutations that leave the feasible space of solution invariant.getPermutationsOrBuilder
(int index) A list of variable indices permutations that leave the feasible space of solution invariant.List
<? extends SparsePermutationProtoOrBuilder> A list of variable indices permutations that leave the feasible space of solution invariant.protected com.google.protobuf.GeneratedMessage.FieldAccessorTable
final boolean
mergeFrom
(SymmetryProto other) mergeFrom
(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) mergeFrom
(com.google.protobuf.Message other) removeOrbitopes
(int index) An orbitope is a special symmetry structure of the solution space.removePermutations
(int index) A list of variable indices permutations that leave the feasible space of solution invariant.setOrbitopes
(int index, DenseMatrixProto value) An orbitope is a special symmetry structure of the solution space.setOrbitopes
(int index, DenseMatrixProto.Builder builderForValue) An orbitope is a special symmetry structure of the solution space.setPermutations
(int index, SparsePermutationProto value) A list of variable indices permutations that leave the feasible space of solution invariant.setPermutations
(int index, SparsePermutationProto.Builder builderForValue) A list of variable indices permutations that leave the feasible space of solution invariant.Methods inherited from class com.google.protobuf.GeneratedMessage.Builder
addRepeatedField, clearField, clearOneof, clone, getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMapFieldReflection, internalGetMutableMapField, internalGetMutableMapFieldReflection, isClean, markClean, mergeUnknownFields, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setField, setRepeatedField, setUnknownFields, setUnknownFieldSetBuilder, setUnknownFieldsProto3
Methods inherited from class com.google.protobuf.AbstractMessage.Builder
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder
addAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageException
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface com.google.protobuf.Message.Builder
mergeDelimitedFrom, mergeDelimitedFrom
Methods inherited from interface com.google.protobuf.MessageLite.Builder
mergeFrom
Methods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Details
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getDescriptor
public static final com.google.protobuf.Descriptors.Descriptor getDescriptor() -
internalGetFieldAccessorTable
protected com.google.protobuf.GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()- Specified by:
internalGetFieldAccessorTable
in classcom.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
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clear
- Specified by:
clear
in interfacecom.google.protobuf.Message.Builder
- Specified by:
clear
in interfacecom.google.protobuf.MessageLite.Builder
- Overrides:
clear
in classcom.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
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getDescriptorForType
public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()- Specified by:
getDescriptorForType
in interfacecom.google.protobuf.Message.Builder
- Specified by:
getDescriptorForType
in interfacecom.google.protobuf.MessageOrBuilder
- Overrides:
getDescriptorForType
in classcom.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
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getDefaultInstanceForType
- Specified by:
getDefaultInstanceForType
in interfacecom.google.protobuf.MessageLiteOrBuilder
- Specified by:
getDefaultInstanceForType
in interfacecom.google.protobuf.MessageOrBuilder
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build
- Specified by:
build
in interfacecom.google.protobuf.Message.Builder
- Specified by:
build
in interfacecom.google.protobuf.MessageLite.Builder
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buildPartial
- Specified by:
buildPartial
in interfacecom.google.protobuf.Message.Builder
- Specified by:
buildPartial
in interfacecom.google.protobuf.MessageLite.Builder
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mergeFrom
- Specified by:
mergeFrom
in interfacecom.google.protobuf.Message.Builder
- Overrides:
mergeFrom
in classcom.google.protobuf.AbstractMessage.Builder<SymmetryProto.Builder>
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mergeFrom
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isInitialized
public final boolean isInitialized()- Specified by:
isInitialized
in interfacecom.google.protobuf.MessageLiteOrBuilder
- Overrides:
isInitialized
in classcom.google.protobuf.GeneratedMessage.Builder<SymmetryProto.Builder>
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mergeFrom
public SymmetryProto.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException - Specified by:
mergeFrom
in interfacecom.google.protobuf.Message.Builder
- Specified by:
mergeFrom
in interfacecom.google.protobuf.MessageLite.Builder
- Overrides:
mergeFrom
in classcom.google.protobuf.AbstractMessage.Builder<SymmetryProto.Builder>
- Throws:
IOException
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getPermutationsList
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
- Specified by:
getPermutationsList
in interfaceSymmetryProtoOrBuilder
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getPermutationsCount
public int getPermutationsCount()A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
- Specified by:
getPermutationsCount
in interfaceSymmetryProtoOrBuilder
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getPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
- Specified by:
getPermutations
in interfaceSymmetryProtoOrBuilder
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setPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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setPermutations
public SymmetryProto.Builder setPermutations(int index, SparsePermutationProto.Builder builderForValue) A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addPermutations
public SymmetryProto.Builder addPermutations(int index, SparsePermutationProto.Builder builderForValue) A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addAllPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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clearPermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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removePermutations
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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getPermutationsBuilder
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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getPermutationsOrBuilder
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
- Specified by:
getPermutationsOrBuilder
in interfaceSymmetryProtoOrBuilder
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getPermutationsOrBuilderList
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
- Specified by:
getPermutationsOrBuilderList
in interfaceSymmetryProtoOrBuilder
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addPermutationsBuilder
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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addPermutationsBuilder
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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getPermutationsBuilderList
A list of variable indices permutations that leave the feasible space of solution invariant. Usually, we only encode a set of generators of the group.
repeated .operations_research.sat.SparsePermutationProto permutations = 1;
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getOrbitopesList
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
- Specified by:
getOrbitopesList
in interfaceSymmetryProtoOrBuilder
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getOrbitopesCount
public int getOrbitopesCount()An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
- Specified by:
getOrbitopesCount
in interfaceSymmetryProtoOrBuilder
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getOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
- Specified by:
getOrbitopes
in interfaceSymmetryProtoOrBuilder
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setOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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setOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addAllOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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clearOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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removeOrbitopes
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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getOrbitopesBuilder
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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getOrbitopesOrBuilder
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
- Specified by:
getOrbitopesOrBuilder
in interfaceSymmetryProtoOrBuilder
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getOrbitopesOrBuilderList
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
- Specified by:
getOrbitopesOrBuilderList
in interfaceSymmetryProtoOrBuilder
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addOrbitopesBuilder
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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addOrbitopesBuilder
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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getOrbitopesBuilderList
An orbitope is a special symmetry structure of the solution space. If the variable indices are arranged in a matrix (with no duplicates), then any permutation of the columns will be a valid permutation of the feasible space. This arise quite often. The typical example is a graph coloring problem where for each node i, you have j booleans to indicate its color. If the variables color_of_i_is_j are arranged in a matrix[i][j], then any columns permutations leave the problem invariant.
repeated .operations_research.sat.DenseMatrixProto orbitopes = 2;
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