Package | Description |
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com.google.ortools.constraintsolver |
Modifier and Type | Method and Description |
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RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.addAllRuinStrategies(java.lang.Iterable<? extends RuinStrategy> values)
List of ruin strategies determining how a reference solution is ruined.
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RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.addRuinStrategies(int index,
RuinStrategy.Builder builderForValue)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.addRuinStrategies(int index,
RuinStrategy value)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.addRuinStrategies(RuinStrategy.Builder builderForValue)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.addRuinStrategies(RuinStrategy value)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clear() |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRecreateStrategy()
Strategy defining how a reference solution is recreated.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRouteSelectionMaxNeighbors()
optional uint32 route_selection_max_neighbors = 6; |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRouteSelectionMinNeighbors()
optional uint32 route_selection_min_neighbors = 5; |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRouteSelectionNeighborsRatio()
Ratio in [0, 1] of non start/end nodes to consider as neighbors for the
identification of routes spatially close to a non start/end seed node.
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RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRuinCompositionStrategy()
The composition strategy to use when combining the given 'ruin_strategies'.
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RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.clearRuinStrategies()
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
IteratedLocalSearchParameters.Builder.getRuinRecreateParametersBuilder()
Parameters to customize a ruin and recreate perturbation.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.mergeFrom(com.google.protobuf.Message other) |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.mergeFrom(RuinRecreateParameters other) |
static RuinRecreateParameters.Builder |
RuinRecreateParameters.newBuilder() |
static RuinRecreateParameters.Builder |
RuinRecreateParameters.newBuilder(RuinRecreateParameters prototype) |
RuinRecreateParameters.Builder |
RuinRecreateParameters.newBuilderForType() |
protected RuinRecreateParameters.Builder |
RuinRecreateParameters.newBuilderForType(com.google.protobuf.AbstractMessage.BuilderParent parent) |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.removeRuinStrategies(int index)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRecreateStrategy(FirstSolutionStrategy.Value value)
Strategy defining how a reference solution is recreated.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRecreateStrategyValue(int value)
Strategy defining how a reference solution is recreated.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRouteSelectionMaxNeighbors(int value)
optional uint32 route_selection_max_neighbors = 6; |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRouteSelectionMinNeighbors(int value)
optional uint32 route_selection_min_neighbors = 5; |
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRouteSelectionNeighborsRatio(double value)
Ratio in [0, 1] of non start/end nodes to consider as neighbors for the
identification of routes spatially close to a non start/end seed node.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRuinCompositionStrategy(RuinCompositionStrategy.Value value)
The composition strategy to use when combining the given 'ruin_strategies'.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRuinCompositionStrategyValue(int value)
The composition strategy to use when combining the given 'ruin_strategies'.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRuinStrategies(int index,
RuinStrategy.Builder builderForValue)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.Builder.setRuinStrategies(int index,
RuinStrategy value)
List of ruin strategies determining how a reference solution is ruined.
|
RuinRecreateParameters.Builder |
RuinRecreateParameters.toBuilder() |
Modifier and Type | Method and Description |
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IteratedLocalSearchParameters.Builder |
IteratedLocalSearchParameters.Builder.setRuinRecreateParameters(RuinRecreateParameters.Builder builderForValue)
Parameters to customize a ruin and recreate perturbation.
|
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